The Story

I spent 7 years waiting to build this game.

In 2017, I downloaded a game called InstLife. It was my first text-based life simulator, and it changed everything for me.

“InstLife gave you full control. Every choice mattered. It was everything I ever wanted in a life sim.”

BitLife came out around the same time. Both were good. But InstLife always felt different—like you were actually living a life, not just tapping through prompts.

That's when I knew I wanted to build something like it someday.

2019. College. I started learning to code. From day one, “build my own life sim” went on the bucket list.

But I wasn't ready. Not even close.

So I spent years building other things. Websites. Backends. Servers. Flight software. I became a systems engineer—the kind of person who obsesses over architecture and logic, not flashy UIs.

7
Years from idea to launch
1st
Apple app I ever shipped

By 2026, I was finally ready. ChronaLife became my first Apple app—and the biggest bucket list item I've ever checked off.

Why it looks like InstLife

You might notice the color scheme feels familiar. That's on purpose. I'm a backend guy—I build systems, not pretty UIs. So I took what worked and focused on what I'm good at.

Simple UI means faster iteration. Every week I'm shipping new features, new systems, more depth. That's the trade-off, and I think it's worth it.

The proof is in the pudding. Play it and see.

Built by

Andrew

Solo developer. Backend engineer. Life sim fan since 2017.

andrew@weflyhq.com